Thump! wins an award!

To our pleasure and surprise Thump! won the Vancouver prize for the Accessiblity Challenge at the Global Game Jam! We had designed this so it could be played by someone with limited movement. You can read about the award on the GGJV page here....

1 Game a Month

Despite the ridiculous number of half finished projects I have on the go, I decided to join One Game a Month. This is a really great project designed to help game developers get some steady output. It gives me a reason to create at least one new prototype a month...

Thump! Global Game 2013

Thump! is a simple one button mechanic game done for the GGJ Vancouver 2013. It was done in 48 hrs with my art buddy Willis Wong. I wanted to do the coding for this jam so it’s not an overly ambitious project but we did get it done in the time allowed. I learned...

Pedal to the medal

I tried a few visual programming tools in Unity this month. I started out with Playmaker which is a great way to do some rapid prototyping. Nice system but I wanted to explore some other options. I tried out uScript next which is a bit more like traditional coding....

EdmonDalek Saves the Universe

I decided that December was going to be the month to beef up my Unity coding chops. I wanted to get in shape for the Global Game Jam in January. This game was done in Unity using the Playmaker state machine editor. The game was done as a Christmas Present for my...

A bit of background

I’m an artist, musician, game developer and generally creative guy. I’ve worked in animation and game development for a bunch of years. I started on the indie path about 2 1/2 years ago and haven’t looked back. BokBok Labs is the game development arm...